Xcode 6 Start to Finish: iOS and OS X Development

Xcode 6 Start to Finish: iOS and OS X Development

Book Description
Use Xcode 6 to Craft Outstanding iOS and OS X Apps!
Xcode 6 Start to Finish will help you use Apples Xcode 6 tools to improve productivity, write great code, and leverage the newest iOS 8 and OS X Yosemite features, including Apples new Swift programming language.
Drawing on more than thirty years of experience developing for Apple platforms, and helping others do so, Fritz Anderson presents a complete best-practice workflow that reflects Xcodes latest innovations. Through three full, sample projects, youll learn to integrate testing, source control, and other key skills into a high-efficiency process that works. And all sample code has been completely written in Swift, with figures and descriptions that reflect Xcodes radically new interface.
This is the only Xcode 6 book focused on deep mastery of the tools youll be living with every day. Anderson reveals better ways to storyboard, instrument, build, and compile code, and helps you apply new features, ranging from Interface Builder Live Rendering to View Debugging and XCTest Performance Testing. By the time youre finished, youll have all the Xcode 6 skills you need in order to develop truly exceptional software.
Coverage includes
  • Working with iOS-side dynamic frameworks and iOS/OS X extension modules
  • Streamlining Model, View, and Controller development with Swift
  • Rewriting Objective-C functions in Swift
  • Efficiently managing layouts and view hierarchies with size classes
  • Inspecting and fixing interface issues with the new View Debugger
  • Displaying and configuring custom views within Interface Builder via Live Rendering
  • Benchmarking performance within the Xcode 6 unit test framework
  • Leveraging Xcode 6 automated tools to simplify localization
  • Creating new extensions to inject services and UI into other applications
  • Mastering new Swift debugging techniques


I - First Steps
1. Getting Xcode
2. Kicking the Tires
3. Simple Workflow and Passive Debugging
4. Active Debugging
5. Compilation
6. Adding a Library Target
7. Version Control

II - The Life Cycle of an iOS Application
8. Starting an iOS Application
9. An iOS Application: Model
10. An iOS Application: Controller
11. Building a New View
12. Auto Layout in a New View
13. Adding Table Cells
14. Adding an Editor
15. Unit Testing
16. Measurement and Analysis
17. An iOS Extension
18. Provisioning

III - Xcode for Mac OS X
19. Starting an OS X Application
20. Bindings: Wiring an OS X Application
21. Localization
22. Bundles and Packages
23. Property Lists

IV - Xcode Tasks
24. Documentation in Xcode
25. The Xcode Build System
26. Instruments
27. Debugging
28. Snippets

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