An Introduction to GameGuru

An Introduction to GameGuru

Book Description
GameGuru is an entry-level engine designed to be easy to use as well as being extremely accessible for the user. This book gives users the information needed to access the full depth of features available in the program. Details on how to perform more complex tasks are not found easily anywhere else or in any of the GameGuru documentation. This book will cover all of the common topics including building levels, coding, AI and more.
Key Features
  • The only book the fully covers the GameGuru engine.
  • Includes robust documentation to perform complex tasks that are not outlined anywhere else.
  • Includes level building, coding, AI and more.
  • Included are scripts and demo maps for readers to learn from.
  • GameGuru is the ultimate start-to-finish guide


1. GameGuru for Game Development
2. A Brief History of FPS Games
3. A Design Flow Document or Technical Design Document
4. Using GameGuru
5. Building Your First Game
6. Adding Simple Functionality
7. Adding Sounds and Music
8. Adding Effective Enemies
9. Advanced Lighting
10. Adding Ambience
11. Lua Code Introduction
12. 3D Math … Made Easier
13. Lua Code, Advanced
14. Adding Advanced AI
15. Advanced Engine Tricks
16. Retexturing Assets
17. Adding Advanced Design Elements
18. Building a Standalone
19. Finishing Touches
20. Testing and Troubleshooting
21. Optimization (and More Testing)
22. Laws, Licenses, Marketing, and Selling
23. In Closing

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