Roguelike Development with JavaScript

Roguelike Development with JavaScript
  • eBook:
    Roguelike Development with jаvascript: Build and Publish Roguelike Genre Games with jаvascript and Phaser
  • Author:
    Andre Alves Garzia
  • Edition:
    1 edition
  • Categories:
  • Data:
    October 10, 2020
  • ISBN:
  • ISBN-13:
  • Language:
  • Pages:
    342 pages
  • Format:
    PDF, ePUB

Book Description
Go on an adventure and build a roguelike from scratch using jаvascript. With the help of the battle-tested Phaser library, you’ll go through all the steps to build a small, fun, playable web roguelite game. The author will guide you on how to add further features to the game such as populating the game with enemies, adding treasures, and so on. You will acquire technical knowledge about procedural generation and tile-based mapping as well as learn game design skills such as what makes dungeons fun and how to evoke an emotion in your game.
Roguelikes are very popular with indie developers because of their focus on gameplay over graphics. You’ll see why they appeal to game designers on a budget and discover that they serve as a good platform to experiment with novel ideas and designs. Along the way, you’ll cover the increasingly popular roguelite genre that provides a hyper casual form of the genre that is approachable and often mobile. 
After reading this book, you’ll be ready to create your own roguelikes, to dive deep into procedural generation, and also to bring some of the techniques shown here into other genres and game projects.

What You Will Learn
  • Make use of procedural generation for dungeons, mazes, monsters, and treasure
  • Pick up skills to use Phaser to build games
  • Implement turn-based mechanics
  • Use tile-based graphics
Who This Book Is For  
Game developers who want to build something fun and who have at least some prior jаvascript programming experience.


Chapter 1: Before We Begin
Chapter 2: Introduction to Phaser
Chapter 3: Dungeoning
Chapter 4: Enemies and Permadeath
Chapter 5: Treasures and Equipment
Chapter 6: Character Classes
Chapter 7: Procedurally Generated Monsters and Items
Chapter 8: Procedurally Generated Dungeons
Chapter 9: Finished Game

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