- eBook:Computer Graphics for Java Programmers, 3rd ed. 2017 Edition
- Author:Leen Ammeraal, Kang Zhang
- Edition:3rd ed. 2017 Edition
- Data:October 17, 2017
- Pages:387 pages
Completely revised and updated according to years of classroom teaching, the third edition of this highly popular textbook contains a large number of ready-to-run Java programs and an algorithm animation and demonstration open-source software also in Java. It includes exercises and examples making it ideal for classroom use or self-study, and provides a perfect foundation for programming computer graphics using Java.
Undergraduate and graduate students majoring specifically in computer science, computer engineering, electronic engineering, information systems, and related disciplines will use this textbook for their courses. Professionals and industrial practitioners who wish to learn and explore basic computer graphics techniques will also find this book a valuable resource.
2 Applied Geometry
3 Geometrical Transformations
4 Classic 2D Algorithms
5 Perspective and 3D Data Structure
6 Hidden-Line and Hidden-Face Removal
7 Color, Texture, and Shading
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