Processing, second edition: A Programming Handbook for Visual Designers and Artists

Processing, second edition: A Programming Handbook for Visual Designers and Artists

Book Description
The new edition of an introduction to computer programming within the context of the visual arts, using the open-source programming language Processing; thoroughly updated throughout.
The visual arts are rapidly changing as media moves into the web, mobile devices, and architecture. When designers and artists learn the basics of writing software, they develop a new form of literacy that enables them to create new media for the present, and to imagine future media that are beyond the capacities of current software tools. This book introduces this new literacy by teaching computer programming within the context of the visual arts. It offers a comprehensive reference and text for Processing (, an open-source programming language that can be used by students, artists, designers, architects, researchers, and anyone who wants to program images, animation, and interactivity. Written by Processing's cofounders, the book offers a definitive reference for students and professionals. Tutorial chapters make up the bulk of the book; advanced professional projects from such domains as animation, performance, and installation are discussed in interviews with their creators.
This second edition has been thoroughly updated. It is the first book to offer in-depth coverage of Processing 2.0 and 3.0, and all examples have been updated for the new syntax. Every chapter has been revised, and new chapters introduce new ways to work with data and geometry. New “synthesis” chapters offer discussion and worked examples of such topics as sketching with code, modularity, and algorithms. New interviews have been added that cover a wider range of projects. “Extension” chapters are now offered online so they can be updated to keep pace with technological developments in such fields as computer vision and electronics.


Chapter 1. Processing
Chapter 2. Using Processing
Chapter 3. Draw
Chapter 4. Color
Chapter 5. Variables
Chapter 6. Flow
Chapter 7. Interactivity
Chapter 8. Repeat
Chapter 9. Synthesis 1
Chapter 10. Interviews: Image
Chapter 11. Text
Chapter 12. Typography
Chapter 13. Image
Chapter 14. Transform
Chapter 15. Vertices
Chapter 16. 3D Drawing
Chapter 17. Shapes
Chapter 18. Synthesis 2
Chapter 19. Interviews: Interaction
Chapter 20. Calculate
Chapter 21. Random
Chapter 22. Motion
Chapter 23. Time
Chapter 24. Functions
Chapter 25. Objects
Chapter 26. Synthesis 3
Chapter 27. Interviews: Motion, Performance
Chapter 28. Arrays
Chapter 29. Animation
Chapter 30. Dynamic Drawing
Chapter 31. Simulate
Chapter 32. Data
Chapter 33. Interface
Chapter 34. Image Processing
Chapter 35. Render Techniques
Chapter 36. Synthesis 4
Chapter 37. Interviews: Environment
Chapter 38. Continuing

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