Adobe Dimension Classroom in a Book (2020 release)

Adobe Dimension Classroom in a Book (2020 release)
PDF, ePUB
  • eBook:
    Adobe Dimension Classroom in a Book (2020 release)
  • Author:
    Keith Gilbert
  • Edition:
    1 edition
  • Categories:
  • Data:
    January 28, 2020
  • ISBN:
    0136583938
  • ISBN-13:
    9780136583936
  • Language:
    English
  • Pages:
    320 pages
  • Format:
    PDF, ePUB

Book Description
Adobe Dimension empowers graphic designers to create high-quality photorealistic imagery using 2D and 3D assets -- and if you have an Adobe Creative Cloud subscription, it's already included. Adobe Dimension Classroom in a Book (2020 release) offers complete hands-on training in 14 lessons that help you master it quickly and easily. Straight from Adobe Press, this is the latest in our best-selling series of official Adobe software training guides -- packed with self-paced lessons and downloadable files designed by Adobe training experts. Each chapter contains a project that builds on your growing knowledge of the program, and end-of-chapter review questions reinforce each lesson. Long-time Adobe design consultant and educator Keith Gilbert covers all you need to know about building scenes, applying and editing surface materials, customizing lighting, rendering, and much more -- even if you've never worked with 3D tools before!
 
The online companion files include all the necessary assets for students to complete the projects featured in each chapter as well as eBook updates when Adobe releases new features for Creative Cloud customers. And all buyers of the book get full access to the Web Edition: a Web-based version of the complete eBook enhanced with video and interactive multiple-choice quizzes. 

Content

1. INTRODUCING ADOBE DIMENSION
2. EXPLORING DESIGN MODE
3. CHANGING YOUR VIEW OF THE SCENE: WORKING WITH THE CAMERA
4. EXPLORING RENDER MODE
5. FINDING AND USING 3D MODELS
6. WORKING WITH MATERIALS
7. CREATING MATERIALS WITH ADOBE CAPTURE
8. SELECTING OBJECTS AND SURFACES
9. APPLYING GRAPHICS TO MODELS
10. WORKING WITH BACKGROUNDS
11. WORKING WITH LIGHTS
12. EXPORTING MODELS AND SCENES
13. POST-PROCESSING WITH ADOBE PHOTOSHOP

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