Lean Game Development: Apply Lean Frameworks to the Process of Game Development

Lean Game Development: Apply Lean Frameworks to the Process of Game Development
PDF, ePUB
  • eBook:
    Lean Game Development: Apply Lean Frameworks to the Process of Game Development
  • Author:
    Julia Naomi Rosenfield Boeira
  • Edition:
    1 edition
  • Categories:
  • Data:
    November 18, 2017
  • ISBN:
    1484232151
  • ISBN-13:
    9781484232156
  • Language:
    English
  • Pages:
    150 pages
  • Format:
    PDF, ePUB

Book Description
Apply lean frameworks and other concepts of software development to the process of your game development. Resistance to Agile methodologies in the gaming industry is most often due to frustrated attempts to use lean tools and frameworks. Lean Game Development teaches you how to apply frameworks and concepts successfully to benefit you and your team. You will see how to manage, develop and coexist in a lean game development environment. You’ll understand what lean is and how it helps the gaming industry. You’ll see how to apply MVP concepts and why you should. The concepts taught are used not only in the design of the software code but also in all stages of the development process.Ideal for any game development company, including indie and small studios, Lean Game Development offers new opportunities for streamlining your workflow and benefiting your game development overall.

What You'll Learn
  • Discover how lean helps the gaming industry
  • Understand the value of lean over Agile
  • Apply MVP concepts to gaming industry
  • Work with basic automated testing for gaming environment
Who This Book Is For
Game developers, artist, designers and project managers

Content

Chapter 1: Introduction
Chapter 2: First Steps with Lean
Chapter 3: An Inception in Practice
Chapter 4: MVPs: Do We Really Need Them?
Chapter 5: Generating Hypotheses
Chapter 6: Test-Driven Development
Chapter 7: Continuous Integration
Chapter 8: The World Between Design and Build
Chapter 9: Test, Code, Test
Chapter 10: Measuring and Analyzing
Chapter 11: Creating Ideas for Iterating

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