Objective-C for Absolute Beginners

Objective-C for Absolute Beginners
  • eBook:
    Objective-C for Absolute Beginners: iPhone, iPad and Mac Programming Made Easy, 4th ed. Edition
  • Author:
    Stefan Kaczmarek, Brad Lees, Gary Bennett, Mitch Fisher
  • Edition:
    4 edition
  • Categories:
  • Data:
    March 24, 2018
  • ISBN:
  • ISBN-13:
  • Language:
  • Pages:
    386 pages
  • Format:
    PDF, ePUB

Book Description
Learn Objective-C and its latest release, and learn how to mix Swift with it. You have a great idea for an app, but how do you bring it to fruition? With Objective-C, the universal language of iPhone, iPad, and Mac apps. 
Using a hands-on approach, you'll learn how to think in programming terms, how to use Objective-C to construct program logic, and how to synthesize it all into working apps. Gary Bennett, an experienced app developer and trainer, will guide you on your journey to becoming a successful app developer. Along the way you'll discover the flexibility of Apple’s developer tools
If you're looking to take the first step towards App Store success, Objective-C for Absolute Beginners, Fourth Edition is the place to start.

What You'll Learn
  • Understand the fundamentals of computer programming: variables, design data structures, and working with file systems
  • Examine the logic of object-oriented programming: how to use classes, objects, and methods
  • Install Xcode and write programs in Objective-C
Who This Book Is For
Anyone who wants to learn to develop apps for the iPhone, iPad, Mac, or Watch using the Objective-C programming language. No previous programming experience is necessary.


Chapter 1: Becoming a Great Objective-C Developer
Chapter 2: Programming Basics
Chapter 3: It’s All About the Data
Chapter 4: Making Decisions About and Planning Program Flow
Chapter 5: Object-Oriented Programming with Objective-C
Chapter 6: Learning Objective-C and Xcode
Chapter 7: Objective-C Classes, Objects, and Methods
Chapter 8: Programming Basics in Objective-C
Chapter 9: Comparing Data
Chapter 10: Creating User Interfaces
Chapter 11: Storing Information
Chapter 12: Protocols and Delegates
Chapter 13: Introducing the Xcode Debugger

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