# Mathematics for Computer Graphics and Game Programming

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- eBook:Mathematics for Computer Graphics and Game Programming: A Self-Teaching Introduction
- Author:D. P. Kothari, G. Awari, D. Shrimankar, A. Bhende
- Edition:-
- Categories:
- Data:January 22, 2019
- ISBN:1683923561
- ISBN-13:9781683923565
- Language:English
- Pages:400 pages
- Format:PDF

**Book Description**

**Content**

Chapter 2. Vector Representation of Geometric Entities

Chapter 3. Two-Dimensional Transformation

Chapter 4. Three-Dimensional Transformation

Chapter 5. Parametric Representation of Planar Curves

Chapter 6. Parametric Representation of Space Curves

Chapter 7. Parametric Representation of Surfaces

Chapter 8. Windowing and Clipping

Chapter 9. Generation of a 3D Model

Chapter 10. Projections

Chapter 11. Graphics Programs in C Language

Chapter 12. OpenGL with Computer Graphics

Chapter 13. Programming Graphics Using OpenGL

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