Mathematics for Computer Graphics and Game Programming

PDF, ePUB
- eBook:Mathematics for Computer Graphics and Game Programming: A Self-Teaching Introduction
- Author:D. P. Kothari, G. Awari, D. Shrimankar, A. Bhende
- Edition:-
- Categories:
- Data:January 22, 2019
- ISBN:1683923561
- ISBN-13:9781683923565
- Language:English
- Pages:400 pages
- Format:PDF, ePUB
Content
Chapter 2. Vector Representation of Geometric Entities
Chapter 3. Two-Dimensional Transformation
Chapter 4. Three-Dimensional Transformation
Chapter 5. Parametric Representation of Planar Curves
Chapter 6. Parametric Representation of Space Curves
Chapter 7. Parametric Representation of Surfaces
Chapter 8. Windowing and Clipping
Chapter 9. Generation of a 3D Model
Chapter 10. Projections
Chapter 11. Graphics Programs in C Language
Chapter 12. OpenGL with Computer Graphics
Chapter 13. Programming Graphics Using OpenGL
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