Build Android-Based Smart Applications

Build Android-Based Smart Applications
PDF, ePUB

Book Description
Build smart applications using cutting-edge technologies such as rules engines, code automation frameworks, and natural language processing (NLP). This book provides step-by-step instructions on how to port nine rules engines (CLIPS, JRuleEngine, DTRules, Zilonis, TermWare, Roolie, OpenRules, JxBRE, and JEOPS) to the Android platform. You’ll learn how to use each rules engine to build a smart application with sample code snippets so that you can get started with programming smart applications immediately. Build Android-Based Smart Applications also describes porting issues with other popular rules engines (Drools, JLisa, Take, and Jess).

This book is a step-by-step guide on how to generate a working smart application from requirement specifications. It concludes by showing you how to generate a smart application from unstructured knowledge using the Stanford POS (Part of Speech) tagger NLP framework.

What You Will Learn
  • Evaluate the available rules engines to see which rules engine is best to use for building smart applications
  • Build smart applications using rules engines
  • Create a smart application using NLP
  • Automatically generate smart application from requirement specifications
Who This Book Is For
Android and web developers with some experience.

Content

Part I: Rules Engines
Chapter 1: Which Rules Engine Is Best for Building Smart Applications?
Chapter 2: Steps to Port Rules Engines
Chapter 3: Issues Faced While Porting Rules Engines
Chapter 4: Comparison of Rules Engines for Mobile Platforms
Chapter 5: Requirements and  Challenges Faced in  Knowledge Application Development

Part II: SmartAppGen: Automatically Generate Knowledge Application from Structured Knowledge
Chapter 6: Design and  Implementation of SmartAppGen
Chapter 7: Architecture of SmartAppGen
Chapter 8: Example of Generating Knowledge Application from Knowledge
Chapter 9: AutoQuiz: Automatically Generate Quiz from Unstructured Knowledge
Chapter 10: iEmergency

Part III: Android Applications for Solving Real-Life Problems
Chapter 11: Assignments

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