C++ All-In-One Desk Reference For Dummies

C++ All-In-One Desk Reference For Dummies
  • eBook:
    C++ All-In-One Desk Reference For Dummies
  • Author:
    John Paul Mueller, Jeff Cogswell
  • Edition:
    2 edition
  • Categories:
  • Data:
    August 31, 2009
  • ISBN:
  • ISBN-13:
  • Language:
  • Pages:
    864 pages
  • Format:
    PDF, ePUB

Book Description
Here’s the easy way to learn how to use C++
C++, developed by Bjarne Stroustrup at Bell Labs, is one of the most widely used programming languages, with close to four million C++ programmers and growing. C++’s popularity has earned it a spot as part of the Standard Library.
Fully updated for the new C++ 2009 standard, C++ All-in-One for Dummies, 2nd Edition compiles seven books into one. This guidebook covers key topics like an introduction to C++, understanding objects and classes, fixing problems, advanced programming, reading and writing files, advanced C++, and building applications with Microsoft MFC. If you're a C++ newbie, start with Book I. But if you’re experienced with C++, simply jump in anywhere to learn more! This all-in-one reference helps you learn to:
  • Use C++ for Windows, Mac, and Linux by using the CodeBlocks compiler
  • Understand object-oriented programming
  • Use various diagrams to design your programs
  • Recognize how local variables are stored
  • Use packages, notes, and tags effectively
  • Make a class persistent
  • Handle constructors and destructors
With over 25,000 sold of the previous bestselling edition, this second edition with a bonus CD makes C++ easier to understand. It’s a perfect introduction for new programmers and guide for advanced programmers.


Book I: Introducing C++
Chapter 1: Creating a First C++ Program
Chapter 2: Storing Data in C++
Chapter 3: Directing Your C++ Program Flow
Chapter 4: Dividing Your Work with Functions
Chapter 5: Dividing Between Source-Code Files
Chapter 6: Referring to Your Data through Pointers
Chapter 7: Working with Classes
Chapter 8: Using Advanced C++ Features

Book II: Understanding Objects and Classes
Chapter 1: Planning and Building Objects
Chapter 2: Describing Your Program with UML
Chapter 3: Structuring Your Classes with UML
Chapter 4: Demonstrating Behavior with UML
Chapter 5: Modeling Your Programs with UML
Chapter 6: Building with Design Patterns

Book III: Fixing Problems
Chapter 1: Dealing with Bugs
Chapter 2: Debugging a Program
Chapter 3: Stopping and Inspecting Your Code
Chapter 4: Traveling About the Stack

Book IV: Advanced Programming
Chapter 1: Working with Arrays, Pointers, and References
Chapter 2: Creating Data Structures
Chapter 3: Constructors, Destructors, and Exceptions
Chapter 4: Advanced Class Usage
Chapter 5: Creating Classes with Templates
Chapter 6: Programming with the Standard Library

Book V: Reading and Writing Files
Chapter 1: Filing Information with the Streams Library
Chapter 2: Writing with Output Streams
Chapter 3: Reading with Input Streams
Chapter 4: Building Directories and Contents
Chapter 5: Streaming Your Own Classes

Book VI: Advanced C++
Chapter 1: Exploring the Standard Library Further
Chapter 2: Building Original Templates
Chapter 3: Investigating Boost
Chapter 4: Boosting up a Step

Book VII: Building Applications with Microsoft MFC
Chapter 1: Working with the Visual C++ 2008 IDE and Projects
Chapter 2: Creating an MFC Dialog Box Project
Chapter 3: Creating an MFC SDI Project
Chapter 4: Using the Visual C++ 2008 Debugger
Chapter 5: Analyzing Your Visual C++ 2008 Code

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