C++20 Quick Syntax Reference

C++20 Quick Syntax Reference
  • eBook:
    C++20 Quick Syntax Reference: A Pocket Guide to the Language, APIs, and Library, 4th ed. Edition
  • Author:
    Mikael Olsson
  • Edition:
    4 edition
  • Categories:
  • Data:
    July 30, 2020
  • ISBN:
  • ISBN-13:
  • Language:
  • Pages:
    223 pages
  • Format:
    PDF, ePUB

Book Description
This quick C++ 20 guide is a condensed code and syntax reference to the popular programming language, fully updated for C++20. It presents the essential C++20 code syntax in a well-organized format that can be used as a handy reference.   
This edition covers topics including designated initializers, lambdas and lambda captures, the spaceship operator, pack expressions, string literals as template parameters, atomic smart pointers, and contracts. It also covers library changes including extended futures, latches and barriers, task blocks, and text formatting.   
In the C++20 Quick Syntax Reference, you will find short, simple, and focused code examples.  This book includes a well-laid-out table of contents and a comprehensive index allowing for easy review. You won’t find any technical jargon, bloated samples, drawn out history lessons, or witty stories in this book. What you will find is a language reference that is concise, to the point, and highly accessible.  The book is packed with useful information and is a must-have for any C++ programmer. 

What You'll Learn
  • Discover the key C++20 features
  • Work with concepts to constrain template arguments
  • Use modules as a replacement for header files
  • Take advantage of the three-way comparison operator
  • Create immediate functions using the consteval keyword
  • Make use of constexpr, constinit and designated initializers
Who This Book Is For 
Experienced C++ programmers. Additionally, this is a concise, easily-digested introduction for other programmers new to C++.


Chapter 1: Hello World
Chapter 2: Compile and Run
Chapter 3: Variables
Chapter 4: Operators
Chapter 5: Pointers
Chapter 6: References
Chapter 7: Arrays
Chapter 8: Strings
Chapter 9: Conditionals
Chapter 10: Loops
Chapter 11: Functions
Chapter 12: Classes
Chapter 13: Constructors
Chapter 14: Inheritance
Chapter 15: Overriding
Chapter 16: Access Levels
Chapter 17: Static
Chapter 18: Enum Types
Chapter 19: Structs and Unions
Chapter 20: Operator Overloading
Chapter 21: Custom Conversions
Chapter 22: Namespaces
Chapter 23: Constants
Chapter 24: Preprocessor
Chapter 25: Exception Handling
Chapter 26: Type Conversions
Chapter 27: Smart Pointers
Chapter 28: Templates
Chapter 29: Headers

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