macOS Programming for Absolute Beginners

macOS Programming for Absolute Beginners

Book Description
Learn how to code for the iMac, Mac mini, Mac Pro, and MacBook using Swift, Apple’s hottest programming language.
Fully updated to cover the new MacBook Touch Bar, macOS Programming for Absolute Beginners will not only teach complete programming novices how to write macOS programs, but it can also help experienced programmers moving to the Mac for the first time. You will learn the principles of programming, how to use Swift and Xcode, and how to combine your knowledge into writing macOS programs.
If you’ve always wanted to learn coding but felt stymied by the limitation of simplistic programming languages or intimidated by professional but complicated programming languages, then you’ll want to learn Swift. Swift is your gateway to both Mac and iOS app development while being powerful and easy to learn at the same time, and macOS Programming for Absolute Beginners is the perfect place to start – add it to your library today.
What You’ll Learn
  • Master the basic principles of object-oriented programming
  • Use Xcode, the main programming tool used for both macOS and iOS development
  • See what makes Swift unique and powerful as a programming language and why you should learn it
  • Create macOS programs using Swift and Xcode
  • Apply interface principles that follow Apple’s Human Interface Guidelines
  • Take advantage of the new Touch Bar
Who This Book Is For
People who want to learn programming for the first time and for experienced programmers wanting to learn Xcode and the Mac for the first time.


Chapter 1: Understanding Programming
Chapter 2: Getting to Know Xcode 8
Chapter 3: The Basics of Creating a Mac Program
Chapter 4: Getting Help
Chapter 5: Learning Swift with Playgrounds
Chapter 6: Manipulating Numbers and Strings
Chapter 7: Making Decisions with Branches
Chapter 8: Repeating Code with Loops
Chapter 9: Arrays and Dictionaries
Chapter 10: Tuples and Sets
Chapter 11: Storing Code in Functions
Chapter 12: Defining Custom Data Types
Chapter 13: Creating Classes and Objects
Chapter 14: Inheritance, Polymorphism, and Extending Classes
Chapter 15: Creating a User Interface
Chapter 16: Working with Storyboards
Chapter 17: Choosing Commands with Buttons
Chapter 18: Making Choices with Radio Buttons, Check Boxes, Date Pickers, and Sliders
Chapter 19: Using Text with Labels, Text Fields, and Combo Boxes
Chapter 20: Designing a User Interface with Constraints
Chapter 21: Using Aler ts and Panels
Chapter 22: Creating Pull-Down Menus
Chapter 23: Programming the Touch Bar
Chapter 24: Protocol-Oriented Programming
Chapter 25: Defensive Programming
Chapter 26: Simplifying User Interface Design
Chapter 27: Debugging Your Programs
Chapter 28: Planning a Program Before and After Coding

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