Object-Oriented Design with ABAP: A Practical Approach

Object-Oriented Design with ABAP: A Practical Approach
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Book Description
Conquer your fear and anxiety learning how the concepts behind object-oriented design apply to the ABAP programming environment.  Through simple examples and metaphors this book demystifies the object-oriented programming model.
Object-Oriented Design with ABAP presents a bridge from the familiar procedural style of ABAP to the unfamiliar object-oriented style, taking you by the hand and leading you through the difficulties associated with learning these concepts, covering not only the nuances of using object-oriented principles in ABAP software design but also revealing the reasons why these concepts have become embraced throughout the software development industry.  More than simply knowing how to use various object-oriented techniques, you'll also be able to determine whether a technique is applicable to the task the software addresses. This book:
  • Shows how object-oriented principles apply to ABAP program design
  • Provides the basics for creating component design diagrams
  • Teaches how to incorporate design patterns in ABAP programs
What You’ll Learn
  • Write ABAP code using the object-oriented model as comfortably and easily as using the procedural model
  • Create ABAP design diagrams based on the Unified Modeling Language
  • Implement object-oriented design patterns into ABAP programs
  • Reap the benefits of spending less time designing and maintaining ABAP programs
  • Recognize those situations where design patterns can be most helpful
  • Avoid long and exhausting searches for the cause of bugs in ABAP programs 
Who This Book Is For
Experienced ABAP programmers who remain unfamiliar with the design potential presented by the object-oriented aspect of the language

Content

Part I: Understanding the Concepts of Object-Oriented Design
Chapter 1: Preparing to Take the First Step
Chapter 2: The Elements of Object-Oriented Programming
Chapter 3: Encapsulation
Chapter 4: Abstraction
Chapter 5: Inheritance
Chapter 6: Polymorphism
Chapter 7: Interfaces
Chapter 8: Welcome to Objectropolis

Part II: Communicating Design Through Design Diagrams
Chapter 9: Introduction to the Unified Modeling Language

Part III: Leveraging Object-Oriented Concepts Through Design Patterns
Chapter 10: Design Patterns
Chapter 11: Singleton Design Pattern
Chapter 12: Strategy Design Pattern
Chapter 13: Observer Design Pattern
Chapter 14: Factory Design Patterns
Chapter 15: Adapter Design Pattern
Chapter 16: Decorator Design Pattern
Chapter 17: Chain of Responsibility Design Pattern
Chapter 18: Iterator Design Pattern
Chapter 19: Template Method Design Pattern
Chapter 20: Command Design Pattern
Chapter 21: Null Object Pattern
Chapter 22: State Design Pattern
Chapter 23: Lazy Initialization Technique
Chapter 24: Flyweight Design Pattern
Chapter 25: Memento Design Pattern
Chapter 26: Visitor Design Pattern
Chapter 27: Design Anti-Patterns
Chapter 28: Solidifying Robust Design Habits
Chapter 29: Where No One Has Gone Before

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