Python, PyGame and Raspberry Pi Game Development

Python, PyGame and Raspberry Pi Game Development
PDF, ePUB
  • eBook:
    Python, PyGame and Raspberry Pi Game Development
  • Author:
    Sloan Kelly
  • Edition:
    1 edition
  • Categories:
  • Data:
    December 24, 2016
  • ISBN:
    1484225163
  • ISBN-13:
    9781484225165
  • Language:
    English
  • Pages:
    220 pages
  • Format:
    PDF, ePUB

Book Description
Gain the basics of Python and use PyGame to create fast-paced video games with great graphics and sounds. You'll also learn about object oriented programming (OOP) as well as design patterns like model-view-controller (MVC) and finite state machines (FSMs).
Python, PyGame and Raspberry Pi Game Development teaches you how to use Python and PyGame on your computer. Whether you use Windows, macOS, Linux, or a Raspberry Pi you can unleash the power of Python and PyGame to create great looking games. Included in the text are complete code listings and explanations for "Bricks," "Snake" and "Invaders"-- three fully-working games. These allow you to get started making your own great games. Modify them or build your own exciting titles.

What You'll Learn  
  • Gain the basics of Python and employ it for game development
  • Design your game
  • Build games using game projects as templates like Bricks, Snake, and Invaders
  • Work with user defined functions, inheritance, composition, and aggregation
  • Add sound to your games
  • Implement finite state machines 
Who This Book Is For
Experienced coders or game developers new to Python, PyGame and Raspberry Pi. This book is also for makers interested in getting into game development.

Content

Chapter 1: What Is a Programming Language?
Chapter 2: What Is Python?
Chapter 3: Introducing Python
Chapter 4: Breaking Free from the Interpreter
Chapter 5: Making Decisions
Chapter 6: Making the Raspberry Pi Repeat Itself
Chapter 7: Containers
Chapter 8: Introduction to IDLE under LXDE
Chapter 9: Basic Introduction to PyGame
Chapter 10: Designing Your Game
Chapter 11: Game Project: Bricks
Chapter 12: User-Defined Functions
Chapter 13: File Input and Output
Chapter 14: Introducing Object-Oriented Programming
Chapter 15: Inheritance, Composition, and Aggregation
Chapter 16: Game Project: Snake
Chapter 17: Model View Controller
Chapter 18: Sound
Chapter 19: Finite State Machines
Chapter 20: Invaders
Chapter 21: Conclusion

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