Sams Teach Yourself Java in 21 Days, 8th Edition

Sams Teach Yourself Java in 21 Days, 8th Edition

Book Description
In just 21 days, you can acquire the knowledge and skills necessary to develop applications on your computer, web servers, and mobile devices. With this complete tutorial you’ll quickly master the basics and then move on to more advanced features and concepts. Completely updated for Java 11 and 12, this book teaches you about the Java language and how to use it to create applications for any computing environment. By the time you have finished the book, you’ll have well-rounded knowledge of Java and the Java class libraries.

No previous programming experience required. By following the 21 carefully organized lessons in this book, anyone can learn the basics of Java programming.

Learn at your own pace. You can work through each chapter sequentially to make sure you thoroughly understand all the concepts and methodologies, or you can focus on specific lessons to learn the techniques that interest you most.

Test your knowledge. Each chapter ends with a Workshop section filled with questions, answers, and exercises for further study. There are even certification practice questions.

  • Completely revised, updated, and expanded to cover the latest features of Java 11 and 12
  • Learn to develop Java applications using NetBeans–an excellent programming platform
  • Easy-to-understand, practical examples clearly illustrate the fundamentals of Java programming
  • Discover how to quickly develop programs with a graphical user interface
  • Find out about JDBC programming with the Derby database
  • Learn how to use Inner Classes and Lambda Expressions
  • Learn rapid application development with Apache NetBeans
  • Create a game using Java


Part I: The Java Language
Lesson 1. Getting Started with Java
Lesson 2. The ABCs of Programming
Lesson 3. Working with Objects
Lesson 4. Lists, Logic, and Loops
Lesson 5. Creating Classes and Methods
Lesson 6. Packages, Interfaces, and Other Class Features
Lesson 7. Exceptions and Threads

Part II: The Java Class Library
Lesson 8. Data Structures
Lesson 9. Creating a Graphical User Interface
Lesson 10. Building an Interface
Lesson 11. Arranging Components on a User Interface
Lesson 12. Responding to User Input
Lesson 13. Creating Java2D Graphics
Lesson 14. Developing Swing Applications

Part III: Java Programming
Lesson 15. Using Inner Classes and Lambda Expressions
Lesson 16. Working with Input and Output
Lesson 17. Communicating Over HTTP
Lesson 18. Accessing Databases with JDBC and Derby
Lesson 19. Reading and Writing RSS Feeds
Lesson 20. Making Web Service Requests
Lesson 21. Writing a Game with Java

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