How to Engineer Software: A Model-Based Approach

How to Engineer Software: A Model-Based Approach
  • eBook:
    How to Engineer Software: A Model-Based Approach
  • Author:
    Steve Tockey
  • Edition:
    1 edition
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Book Description
A guide to the application of the theory and practice of computing to develop and maintain software that economically solves real-world problem 
How to Engineer Software is a practical, how-to guide that explores the concepts and techniques of model-based software engineering using the Unified Modeling Language. The author―a noted expert on the topic―demonstrates how software can be developed and maintained under a true engineering discipline. He describes the relevant software engineering practices that are grounded in Computer Science and Discrete Mathematics.
Model-based software engineering uses semantic modeling to reveal as many precise requirements as possible. This approach separates business complexities from technology complexities, and gives developers the most freedom in finding optimal designs and code. The book promotes development scalability through domain partitioning and subdomain partitioning. It also explores software documentation that specifically and intentionally adds value for development and maintenance. This important book:
  • Contains many illustrative examples of model-based software engineering, from semantic model all the way to executable code
  • Explains how to derive verification (acceptance) test cases from a semantic model
  • Describes project estimation, along with alternative software development and maintenance processes
  • Shows how to develop and maintain cost-effective software that solves real-world problems
Written for graduate and undergraduate students in software engineering and professionals in the field, How to Engineer Software offers an introduction to applying the theory of computing with practice and judgment in order to economically develop and maintain software.


Part 1: Introduction and Foundations
1. Introduction
2. The Nature of Code
3. Fundamental Principles
4. Functional and Nonfunctional Requirements
5. UML Overview
6. Partitioning Systems into Domains

Part II: Semantic Modeling
7. Use Case Diagrams
8. Class Models
9. Interaction Diagrams
10. State Models
11. Partitioning Domains into Subdomains
12. Wrapping Up Semantic Modeling

Part III: Model‐Based Design and Code
13. Introduction to Design and Code
14. Designing Interfaces
15. High‐Level Design
16. High‐Level Design
17. Detailed Design and Code
18. Formal Disciplines of Design and Code
19. Optimization
20. Model Compilation
21. Advanced Open Model Compilation
22. Wrapping Up Model‐Based Design and Code

Part IV: Related Topics
23. Estimation
24. Development and Maintenance Processes
25. Economics of Error Handling
26. Arguments Against Model‐Based Software Engineering

Part V: Summary
27. Closing Remarks

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