Marx at the Arcade: Consoles, Controllers, and Class Struggle

Marx at the Arcade: Consoles, Controllers, and Class Struggle
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Book Description
In Marx at the Arcade, acclaimed researcher Jamie Woodcock delves into the hidden abode of the gaming industry. In an account that will appeal to hardcore gamers, digital skeptics, and the joystick-curious, Woodcock unravels the vast networks of artists, software developers, and factory and logistics workers whose seen and unseen labor flows into the products we consume on a gargantuan scale. Along the way, he analyzes the increasingly important role the gaming industry plays in contemporary capitalism and the broader transformations of work and the economy that it embodies.

Content

Part I: Making Videogames
A History of Videogames and Play
The Videogames Industry
The Work of Videogames
Organizing in the Videogames Industry

Part II: Playing Videogames
Analyzing Culture
First-Person Shooters
Role-Playing, Simulations, and Strategy
Political Videogames
Online Play
Conclusion: Why Videogames Matter

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