Learn Computer Science with Swift

Learn Computer Science with Swift
PDF, ePUB
  • eBook:
    Learn Computer Science with Swift: Computation Concepts, Programming Paradigms, Data Management, and Modern Component Architectures with Swift and Playgrounds
  • Author:
    Jesse Feiler
  • Edition:
    1 edition
  • Categories:
  • Data:
    2017-12-17
  • ISBN:
    1484230655
  • ISBN-13:
    9781484230657
  • Language:
    English
  • Pages:
    324
  • Format:
    PDF, ePUB

Book Description
Master the basics of solving logic puzzles, and creating algorithms using Swift on Apple platforms. This book is based on the curriculum currently being used in common computer classes. You’ll learn to automate algorithmic processes that scale using Swift in the context of iOS, macOS, tvOS, and watchOS.
Begin by understanding how to think computationally: to formulate a computational problem and recognize patterns and ways to validate it. Then jump ahead past the abstractions and conceptual work into using code snippets to build frameworks and write code using Xcode and Swift. Once you have frameworks in place, you’ll learn to use algorithms and structure data. Finally, you’ll see how to bring people into what you’ve built through a useable UI and how UI and code relate.

What You'll Learn
  • Recognize patterns and use abstractions
  • Build code into reusable frameworks
  • Manage code and share version control
  • Solve logic puzzles
Who This Book Is For
Young professionals interested in learning computer science from an Apple platform standpoint.

Content

Chapter 1: Thinking Computationally
Chapter 2: Writing Code and Using Swift Playgrounds
Chapter 3: Exploring Programming Paradigms
Chapter 4: Using Algorithms
Chapter 5: Managing Control Flow: Repetition
Chapter 6: Working with dаta: Collections
Chapter 7: Working with dаta: Types
Chapter 8: Managing Control Flow: Conditionals, Switches, and Enumerations
Chapter 9: Storing Data and Sharing Data
Chapter 10: Building Components
Chapter 11: Using Events to Guide Actions
Chapter 12: Getting into Xcode
Chapter 13: Bringing in People
Chapter 14: Graphics and Visualization Techniques and Problems

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