- eBook:Winning LEGO MINDSTORMS Programming: LEGO MINDSTORMS NXT-G Programming for Fun and Competition
- Author:James Trobaugh, Mannie Lowe
- Edition:1st ed. edition
- Data:November 19, 2012
- Pages:252 pages
Winning LEGO MINDSTORMS Programming: LEGO MINDSTORMS NXT-G Programming for Fun and Competition by James Trobaugh, Mannie Lowe
Winning LEGO MINDSTORMS Programming sets the stage by emphasizing the importance of up front planning, and thinking about the challenge to be met. Learn to evaluate possible solutions by sanity-testing their logic before you put the effort into actually writing the code. Then choose your best option and write the code applying the techniques in this book. Take advantage of language features such as MyBlocks to enhance reliability and create easy-to-debug code. Manage your code as you change and improve it so that you can trace what you’ve done and fall back if needed. Avoid common programming pitfalls. Work powerfully with teammates to conquer competition challenges of all types.
- Provides solid techniques similar to those used by professional programmers, and optimized for the LEGO MINDSTORMS platform.
- Addresses key tasks important to competition such as line detection, line following, squaring of corners, motor stall detection, and more.
- Compliments Winning Design! by tackling the programming side of competition.
What you’ll learn
- Write programs to give your team an edge in competition.
- Avoid common programming pitfalls that can cost points.
- Write well-planned code easily adapted as you refine your approach to a challenge.
- Collaborate with teammates in presenting a clear understanding of your coding solution to competition judges.
- Improve your ability to wield each of the MINDSTORM NXT sensors.
- Explore tips & tricks that can be used in robot competitions, and for fun.
- Plan ahead for debugging and troubleshooting.
Who this book is forWinning LEGO MINDSTORMS Programming is aimed at those wanting to improve their ability to create and deploy LEGO MINDSTORMS robots that are predictable and reliable at navigating competition challenges, and for fun at home.
Chapter 2: Software Design Process
Chapter 3: Working with My Blocks
Chapter 4: When Things Go Wrong
Chapter 5: Moving Data
Chapter 6: Making Smart Decisions
Chapter 7: Motors and Motion
Chapter 8: Light Detection
Chapter 9: Touching and Bumping
Chapter 10: Seeing with Ultrasonics
Chapter 11: Programming Like a Pro
Chapter 12: Code Management
Chapter 13: Programming Pitfalls
Chapter 14: Tips and Tricks