Object-Oriented Software Engineering Using UML, Patterns, and Java, 3 edition

Object-Oriented Software Engineering Using UML, Patterns, and Java, 3 edition
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  • eBook:
    Object-Oriented Software Engineering Using UML, Patterns, and Java, 3 edition
  • Author:
    Bernd Bruegge, Allen H. Dutoit
  • Edition:
    3 edition
  • Categories:
  • Data:
    August 8, 2009
  • ISBN:
    0136061257
  • ISBN-13:
    9780136061250
  • Language:
    English
  • Pages:
    778 pages
  • Format:
    PDF

Book Description
For courses in Software Engineering, Software Development, or Object-Oriented Design and Analysis at the Junior/Senior or Graduate level. This text can also be utilized in short technical courses or in short, intensive management courses.
Object-Oriented Software Engineering Using UML, Patterns, and Java, 3e, shows readers how to use both the principles of software engineering and the practices of various object-oriented tools, processes, and products.
Using a step-by-step case study to illustrate the concepts and topics in each chapter, Bruegge and Dutoit emphasize learning object-oriented software engineer through practical experience: readers can apply the techniques learned in class by implementing a real-world software project.
The third edition addresses new trends, in particular agile project management (Chapter 14 Project Management) and agile methodologies (Chapter 16 Methodologies).

Content

PART I: Getting Started
Chapter 1. Introduction to Software Engineering
Chapter 2. Modeling with UML
Chapter 3. Project Organization and Communication

PART II: Dealing with Complexity
Chapter 4. Requirements Elicitation
Chapter 5. Analysis
Chapter 6. System Design: Decomposing the System
Chapter 7. System Design: Addressing Design Goals
Chapter 8. Object Design: Reusing Pattern Solutions
Chapter 9. Object Design: Specifying Interfaces
Chapter 10. Mapping Models to Code
Chapter 11. Testing

PART III: Managing Change
Chapter 12. Rationale Management
Chapter 13. Configuration Management
Chapter 14. Project Management
Chapter 15. Software Life Cycle
Chapter 16. Methodologies: Putting It All Together

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