Making Things Happen: Mastering Project Management

Making Things Happen: Mastering Project Management
  • eBook:
    Making Things Happen: Mastering Project Management
  • Author:
    Scott Berkun
  • Edition:
    Revised edition
  • Categories:
  • Data:
    April 4, 2008
  • ISBN:
  • ISBN-13:
  • Language:
  • Pages:
    410 pages
  • Format:

Book Description
In the updated edition of this critically acclaimed and bestselling book, Microsoft project veteran Scott Berkun offers a collection of essays on field-tested philosophies and strategies for defining, leading, and managing projects. Each essay distills complex concepts and challenges into practical nuggets of useful advice, and the new edition now adds more value for leaders and managers of projects everywhere. Based on his nine years of experience as a program manager for Internet Explorer and lead program manager for Windows and MSN, Berkun explains to technical and non-technical readers alike what it takes to get through a large software or web development project. Making Things Happen doesn't cite specific methods, but focuses on philosophy and strategy. Unlike other project management books, Berkun offers personal essays in a comfortable style and easy tone that emulate the relationship of a wise project manager who gives good, entertaining and passionate advice to those who ask. Topics in this new edition include: 
  • How to make things happen 
  • Making good decisions 
  • Specifications and requirements 
  • Ideas and what to do with them 
  • How not to annoy people 
  • Leadership and trust 
  • The truth about making dates 
  • What to do when things go wrong
Complete with a new forward from the author and a discussion guide for forming reading groups/teams, Making Things Happen offers in-depth exercises to help you apply lessons from the book to your job. It is inspiring, funny, honest, and compelling, and definitely the one book that you and your team need to have within arm's reach throughout the life of your project. Coming from the rare perspective of someone who fought difficult battles on Microsoft'sbiggest projects and taught project design and management for MSTE, Microsoft's internal best practices group, this is valuable advice indeed. It will serve you well with your current work, and on future projects to come.


1. A brief history of project management (and why you should care)

Part One - PLANS
2. The truth about schedules
3. How to figure out what to do
4. Writing the good vision
5. Where ideas come from
6. What to do with ideas once you have them

Part Two - SKILLS
7. Writing good specifications
8. How to make good decisions
9. Communication and relationships
10. How not to annoy people: process, email, and meetings
11. What to do when things go wrong

12. Why leadership is based on trust
13. Making things happen
14. Middle-game strategy
15. End-game strategy
16. Power and politics

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