GameMaker: Studio For Dummies

GameMaker: Studio For Dummies
  • eBook:
    GameMaker: Studio For Dummies
  • Author:
    Michael Rohde
  • Edition:
    1 edition
  • Categories:
  • Data:
    July 21, 2014
  • ISBN:
  • ISBN-13:
  • Language:
  • Pages:
    352 pages
  • Format:
    PDF, ePUB

Book Description
Get gaming faster with the official guide to GameMaker: Studio
GameMaker: Studio allows you to create your own games, even with zero coding experience, and GameMaker: Studio For Dummies is a complete guide to the ins and outs of the program. Create the game you've always wanted to play in record time and at a fraction of the cost of traditional game development methods. You'll have the flexibility to develop 2D games for Android, iOS, desktops, and the Web. Gain a professional perspective on this revolutionary path to game creation and publishing.
Using GameMaker: Studio may feel like play, but it's a serious tool that allows you to create, design, develop, and publish your very own games. With the push of a button, the program produces real, executable code for your very own "app store"-ready 2D game, complete and ready for market. GameMaker: Studio For Dummies provides complete and accurate information on how to create classic games and special effects, written in the characteristically easy-to-read Dummies style. Topics include:
  • An overview of Studio, and how to get started
  • The basic tools and techniques at the core of your design
  • Advanced techniques for more seasoned game designers
  • An inside look at what the premium upgrades have to offer
GameMaker: Studio makes game design 80% faster than coding for native languages, so you can take your game from concept to market in a matter of weeks. Why waste time and money doing it any other way? Whether you already have great ideas or just want to dabble, GameMaker: Studio For Dummies is the guide that will take you straight to guru status.


Part I: Getting Started with GameMaker: Studio
Chapter 1: Introducing GameMaker: Studio
Chapter 2: Discovering GameMaker: Studio Features and Tools

Part II: Basic Tools and Techniques
Chapter 3: Creating Events
Chapter 4: Adding Actions to Events
Chapter 5: Working with Views
Chapter 6: Working with Time Lines

Part III: Creating Special Effects
Chapter 7: Using Actions to Create Special Effects with Particles
Chapter 8: Coding Special Effects with Particles
Chapter 9: Using Surfaces to Create Effects
Chapter 10: Applying Scaling

Part IV: Coding Physics, Mobile Controls, and More
Chapter 11: Coding with GameMaker Language
Chapter 12: Using Physics
Chapter 13: Creating Controls for Mobile Devices
Chapter 14: Saving and Loading

Part V: The Part of Tens
Chapter 15: Ten Tips for Game Developers
Chapter 16: Ten (Or So) Frequently Asked Questions about GameMaker: Studio

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