Android Game Programming For Dummies

Android Game Programming For Dummies
PDF, ePUB
  • eBook:
    Android Game Programming For Dummies
  • Author:
    Derek James
  • Edition:
    1 edition
  • Categories:
  • Data:
    December 26, 2012
  • ISBN:
    1118027744
  • ISBN-13:
    9781118027745
  • Language:
    English
  • Pages:
    384 pages
  • Format:
    PDF, ePUB

Book Description
Learn how to create great games for Android phones
Android phones are rapidly gaining market share, nudging theiPhone out of the top spot. Games are the most frequently downloaded apps in the Android market, and users are willing to payfor them. Game programming can be challenging, but thisstep-by-step guide explains the process in easily understood terms. A companion Web site offers all the programming examples fordownload.
  • Presents tricky game programming topics--animation, batteryconservation, touch screen input, and adaptive interface issues--inthe straightforward, easy-to-follow For Dummies fashion
  • Explains how to avoid pitfalls and create fun games based onbest programming practices for mobile devices
  • A companion web site includes all programming examples
If you have some programming knowledge, Android GameProgramming For Dummies will have you creating cool games forthe Android platform quickly and easily.

Content

Part I: Adopting the Android Gaming Mindset
Chapter 1: Getting to Know Android Gaming
Chapter 2: Designing Your Game
Chapter 3: Setting Up Your Development Environment

Part II: Starting to Program
Chapter 4: Dissecting an Android App

Part III: Making Your First Game: Crazy Eights
Chapter 5: Creating a Simple Title Screen
Chapter 6: Creating a Basic Play Screen
Chapter 7: Finishing Your First Game

Part IV: Moving On to Your Second Game: Whack-a-Mole
Chapter 8: Creating a Complex Title Screen
Chapter 9: Creating an Animated Play Screen
Chapter 10: Storing and Retrieving Game Information

Part V: Managing Your Game in the Market
Chapter 11: Making Money with Your Game
Chapter 12: Publishing and Updating Your Game

Part VI: The Part of Tens
Chapter 13: Ten Open-Source Game Projects
Chapter 14: Ten Game Engines and Tools
Chapter 15: Ten More Places to Distribute Your Game
Chapter 16: Ten Websites for Android Game Developers

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