Blender For Dummies, 2 edition

Blender For Dummies, 2 edition
  • eBook:
    Blender For Dummies, 2 edition
  • Author:
    Jason van Gumster
  • Edition:
    2 edition
  • Categories:
  • Data:
    May 3, 2011
  • ISBN:
  • ISBN-13:
  • Language:
  • Pages:
    472 pages
  • Format:
    PDF, ePUB

Book Description
The exciting new book on the exciting new Blender 2.5!
If you want to design 3D animation, here's your chance to jump in with both feet, free software, and a friendly guide at your side! Blender For Dummies, 2nd Edition is the perfect introduction to the popular, open-source, Blender 3D animation software, specifically the revolutionary new Blender 2.5. Find out what all the buzz is about with this easy-access guide. Even if you?re just beginning, you'll learn all the Blender 2.5 ropes, get the latest tips, and soon start creating 3D animation that dazzles.
  • Walks you through what you need to know to start creating eye-catching 3D animations with Blender 2.5, the latest update to the top open-source 3D animation program
  • Shows you how to get the very most out of Blender 2.5's new multi-window unblocking interface, new event system, and other exciting new features
  • Covers how to create 3D objects with meshes, curves, surfaces, and 3D text; add color, texture, shades, reflections and transparency; set your objects in motion with animations and rigging; render your objects and animations; and create scenes with lighting and cameras
If you want to start creating your own 3D animations with Blender, Blender For Dummies, 2nd Edition is where you need to start!


Part I: Wrapping Your Brain Around Blender
Chapter 1: Discovering Blender
Chapter 2: Understanding How Blender Thinks
Chapter 3: Getting Your Hands Dirty Working in Blender
Chapter 4: Working in Edit Mode and Object Mode

Part II: Creating Detailed 3D Scenes
Chapter 5: Creating Anything You Can Imagine with Meshes
Chapter 6: Using Blender’s Nonmesh Primitives
Chapter 7: Changing That Boring Gray Default Material
Chapter 8: Giving Models Texture
Chapter 9: Lighting and Environment

Part III: Get Animated!
Chapter 10: Animating Objects
Chapter 11: Rigging: The Art of Building an Animatable Puppet
Chapter 12: Animating Object Deformations
Chapter 13: Letting Blender Do the Work for You

Part IV: Sharing Your Work with the World
Chapter 14: Exporting and Rendering Scenes
Chapter 15: Compositing and Editing

Part V: The Part of Tens
Chapter 16: Ten Problems for New Users in Blender (And Ways Around Them)
Chapter 17: Ten Tips for Working More Effectively in Blender
Chapter 18: Ten Excellent Community Resources

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