Blender 3D By Example: A project-based guide to learning the latest Blender 3D, EEVEE rendering engine, and Grease Pencil, 2nd Edition

Blender 3D By Example: A project-based guide to learning the latest Blender 3D, EEVEE rendering engine, and Grease Pencil, 2nd Edition
PDF, ePUB
  • eBook:
    Blender 3D By Example: A project-based guide to learning the latest Blender 3D, EEVEE rendering engine, and Grease Pencil, 2nd Edition
  • Author:
    Oscar Baechler, Xury Greer
  • Edition:
    2 edition
  • Categories:
  • Data:
    May 29, 2020
  • ISBN:
    178961256X
  • ISBN-13:
    9781789612561
  • Language:
    English
  • Pages:
    658 pages
  • Format:
    PDF, ePUB

Book Description
Get up and running with Blender 3D through a series of practical projects that will help you learn core concepts of 3D design like modeling, sculpting, materials, textures, lighting, and rigging using the latest features of Blender 2.83

Key Features

  • Learn the basics of 3D design and navigate your way around the Blender interface
  • Understand how 3D components work and how to create 3D content for your games
  • Familiarize yourself with 3D Modeling, Texturing, Lighting, Rendering and Sculpting with Blender

Book Description

Blender is a powerful 3D creation package that supports every aspect of the 3D pipeline. With this book, you'll learn about modeling, rigging, animation, rendering, and much more with the help of some interesting projects.
This practical guide, based on the Blender 2.83 LTS version, starts by helping you brush up on your basic Blender skills and getting you acquainted with the software toolset. You'll use basic modeling tools to understand the simplest 3D workflow by customizing a Viking themed scene. You'll get a chance to see the 3D modeling process from start to finish by building a time machine based on provided concept art. You will design your first 2D character while exploring the capabilities of the new Grease Pencil tools. The book then guides you in creating a sleek modern kitchen scene using EEVEE, Blender's new state-of-the-art rendering engine. As you advance, you'll explore a variety of 3D design techniques, such as sculpting, retopologizing, unwrapping, baking, painting, rigging, and animating to bring a baby dragon to life.
By the end of this book, you'll have learned how to work with Blender to create impressive computer graphics, art, design, and architecture, and you'll be able to use robust Blender tools for your design projects and video games.

What you will learn

  • Explore core 3D modeling tools in Blender such as extrude, bevel, and loop cut
  • Understand Blender's Outliner hierarchy, collections, and modifiers
  • Find solutions to common problems in modeling 3D characters and designs
  • Implement lighting and probes to liven up an architectural scene using EEVEE
  • Produce a final rendered image complete with lighting and post-processing effects
  • Learn character concept art workflows and how to use the basics of Grease Pencil
  • Learn how to use Blender's built-in texture painting tools

Who this book is for

Whether you're completely new to Blender, or an animation veteran enticed by Blender's newest features, this book will have something for you.

Content

Chapter 1: Introduction to 3D and the Blender User Interface
Chapter 2: Editing a Viking Scene with a Basic 3D Workflow
Chapter 3: Modeling a Time Machine - Part 1
Chapter 4: Modeling a Time Machine - Part 2
Chapter 5: Modern Kitchen - Part 1: Kitbashing
Chapter 6: Modern Kitchen - Part 2: Materials and Textures
Chapter 7: Modern Kitchen - Part 3: Lighting and Rendering
Chapter 8: Illustrating an Alien Hero with Grease Pencil
Chapter 9: Animating an Exquisite Corpse in Grease Pencil
Chapter 10: Animating a Stylish Short with Grease Pencil
Chapter 11: Creating a Baby Dragon - Part 1: Sculpting
Chapter 12: Creating a Baby Dragon - Part 2: Retopology
Chapter 13: Creating a Baby Dragon - Part 3: UV Unwrapping
Chapter 14: Creating a Baby Dragon - Part 4: Baking and Painting Textures
Chapter 15: Creating a Baby Dragon - Part 5: Rigging and Animation
Chapter 16: The Wide World of Blender

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