Python: An Introduction to Programming, 2nd Edition

Python: An Introduction to Programming, 2nd Edition

Book Description
This book is an introduction to programming concepts that uses Python 3 as the target language. It follows a practical just in time presentation – material is given to the student when it is needed. Many examples will be based on games because Python has become the language of choice for basic game development. Designed as a year 1 textbook for introduction to programming classes or for the hobbyist who wants to learn the fundamentals of programming, the text assumes no programming experience.


  • Introduces programming concepts using Python 3
  • Covers basic computer concepts such as loops, strings, functions, files, graphics, multimedia, algorithms, classes, writing code, etc.
  • Develops graphics, exercises, and user interface using Pygame
  • Includes many examples based on video game development
  • 4 color throughout with game demos on the companion files
  • New chapters on parsing (14) and graphics (15)
  • Instructor ancillaries for use as a textbook


Chapter 0: Modern Computers
Chapter 1: Computers and Programming
Chapter 2: Repetition
Chapter 3: Sequences: Strings, Tuples, and Lists
Chapter 4: Functions
Chapter 5: Files: Input and Output
Chapter 6: Classes
Chapter 7: Graphics
Chapter 8: Manipulating Data
Chapter 9: Multimedia
Chapter 10: Basic Algorithms
Chapter 11: Programming for the Sciences
Chapter 12: How To Write Good Programs
Chapter 13: Communicating with the Outside World
Chapter 14: Parsing–The Structure of Data
Chapter 15: Communicating Using Graphics: Windows, User Interfaces, and Pygame

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