Developing Flex 4 Components

Developing Flex 4 Components

Book Description
The Complete Insider’s Guide to Building State-of-the-Art Components with Adobe’s Flex 4 Platform
Using Adobe’s Flex 4 framework, developers can build rich, immersive solutions more easily and quickly than ever. Much of Flex 4’s remarkable power is based on its component-based approach. Adobe provides many components “out of the box,” but you can accomplish even more by building your own. In Developing Flex 4 Components, world-renowned Flex and Flash developer Mike Jones thoroughly demystifies all facets of Flex component development, showing how to quickly create and deliver high-value components to the widest possible audience.
Jones introduces the Flex 4 component architecture, reviews its built-in components, and shows how they can be extended or incorporated into new components. Next, he walks through developing components from scratch, covering issues ranging from events to skinning. Finally, he turns to distribution, introducing best practices for everything from integration to documentation.
Jones draws on nearly 15 years’ experience developing with Flex and Flash. You’ll find extensive sample code, plus dozens of practical tips that are available nowhere else. After reading this book, you'll be able to
·        Set up your Flex and Flash Builder development environment
·        Understand key differences between Flex 3 and Flex 4 component frameworks
·        Learn how Flex components are typically structured, developed, and rendered
·        Leverage ActionScript and MXML to quickly create components
·        Implement view states, transitions, effects, and events
·        Manipulate and store complex data collections
·        Use Flex 4’s FXG and MXMLG to support skinning and styling
·        Create components with Flash Professional CS5’s drawing tools
·        Integrate components with Flash Builder
·        Package components for easy distribution with or without source code
·        Streamline implementation with manifests, design view extensions, and metadata
If you’re an experienced Flash, Flex, or AIR developer, this book will help you create any component you can imagine–and deliver solutions others can only dream about.


I: Overview and Installation
1. Getting Started
2. The Flex 4 Components
3. Anatomy of a Component

II: Developing Components
4. Creating Your First Component
5. Managing States
6. Effects and Transitions
7. Working with Metadata
8. Events and Event Handling
9. Manipulating Data
10. Skinning and Styling
11. Creating Flex Components with Flash CS5

III: Distribution
12. The Flex Library Project
13. Component Integration in Flash Builder 4
14. Documentation

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