C++ For Dummies, 6th Edition

C++ For Dummies, 6th Edition

Book Description
Enter the world of computer programming with this step-by-step guide to the C++ language! C++ is a great introduction to object-oriented programming, and this friendly guide covers everything you need to know and nothing you don’t. You’ll write your first program by the end of Chapter 1.C++ For Dummies, 6th Edition, helps you understand C++ programming from the ground up. It’s full of examples to show you how things work, and it even explains “why”, so you understand how the pieces fit together. And the bonus CD includes a special code editor, an update GNU compiler, and all source code from the book to save you time.
  • Learn programming lingo and what terms like object-oriented, compiler, and executable mean, so you can write a program right away
  • See how to bundle sections of your code into modules that can be reused in different programs
  • Work with features of object-oriented programming such as classes, constructors, and destructors
  • Discover how the concept of inheritance is the key to effective C++ programming
  • Work with assignment operators, stream I/O, and other more advanced concepts, once you’ve grasped the basics
You’ll discover ten ways to avoid adding bugs to your programs, what pointers are and how to use them, how to work with strings, and some advanced features new to C++. C++ For Dummies, 6th Edition gets you up and running with this popular object-oriented language.


Part I: Introduction to C++ Programming
Chapter 1: Writing Your First C++ Program
Chapter 2: Declaring Variables Constantly
Chapter 3: Performing Mathematical Operations
Chapter 4: Performing Logical Operations
Chapter 5: Controlling Program Flow

Part II: Becoming a Functional C++ Programmer
Chapter 6: Creating Functions
Chapter 7: Storing Sequences in Arrays
Chapter 8: Taking a First Look at C++ Pointers
Chapter 9: Taking a Second Look at C++ Pointers
Chapter 10: The C++ Preprocessor

Part III: Introduction to Classes
Chapter 11: Examining Object-Oriented Programming
Chapter 12: Adding Class to C++
Chapter 13: Point and Stare at Objects
Chapter 14: Protecting Members: Do Not Disturb
Chapter 15: Why Do You Build Me Up, Just to Tear Me Down Baby?
Chapter 16: Making Constructive Arguments
Chapter 17: Copying the Copy Copy Copy Constructor
Chapter 18: Static Members: Can Fabric Softener Help?

Part IV: Inheritance
Chapter 19: Inheriting a Class
Chapter 20: Examining Virtual Member Functions: Are They for Real?
Chapter 21: Factoring Classes

Part V: Optional Features
Chapter 22: A New Assignment Operator, Should You Decide to Accept It
Chapter 23: Using Stream I/O
Chapter 24: Handling Errors — Exceptions
Chapter 25: Inheriting Multiple Inheritance
Chapter 26: Tempting C++ Templates
Chapter 27: Standardizing on the Standard Template Library

Part VI: The Part of Tens
Chapter 28: Ten Ways to Avoid Adding Bugs to Your Program
Chapter 29: Ten Major Recent Additions to C++

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