Introducing 3ds Max 2008

Introducing 3ds Max 2008

Book Description
Introducing 3ds Max 2008 breaks down the complexities of 3D modeling, texturing, animating, and visual effects. You'll jump right into the 3ds Max pipeline—from preproduction through postproduction—with clear-cut explanations, tutorials, and hands-on projects to build your skills. A special color insert includes real-world examples from talented 3ds Max beginners. From immediately creating your first animation to mastering poly modeling techniques and lighting final renders, you'll get a solid grounding in 3ds Max 2008. Build the knowledge you need for game, film, and TV production.


Chapter 1. Basic Concepts
Chapter 2. Your First 3ds Max Animation
Chapter 3. The 3ds Max Interface
Chapter 4. Modeling in 3ds Max: Part I
Chapter 5. Modeling in 3ds Max: Part II
Chapter 6. Character Poly Modeling
Chapter 7. Materials and Mapping
Chapter 8. Introduction to Animation
Chapter 9. Character Studio and IK Animation
Chapter 10. 3ds Max Lighting
Chapter 11. 3ds Max Rendering
Chapter 12. Particles and Dynamics

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