C# Design Patterns: A Tutorial

C# Design Patterns: A Tutorial
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Book Description
Design patterns are elegant, adaptable, and reusable solutions to everyday software development problems. Programmers use design patterns to organize objects in programs, making them easier to write and modify. C# Design Patterns: A Tutorial is a practical guide to writing C# programs using the most common patterns.
This tutorial begins with clear and concise introductions to C#, object-oriented programming and inheritance, and UML diagrams. Each chapter that follows describes one of twenty-three design patterns, recommends when to use it, and explains the impact that it will have on the larger design. The use of every pattern is demonstrated with simple example programs. These programs are illustrated with screen shots and UML diagrams displaying how the classes interact. Each of these programs is available on the companion CD-ROM and can be run, examined, edited, and applied.
Design patterns will have an immediate impact on your work as you learn the following:
  • Applying design patterns effectively in your day-to-day programming
  • Using patterns to create sophisticated, robust C# programs
  • The interaction of classes as demonstrated by UML diagrams
  • Advancing your programming skills using design patterns
Design patterns will not only enhance your productivity, but once you see how quickly and easily object-oriented code can be recycled, they will become an everyday part of your C# programming. 

Content

Part 1 - Object-Oriented Programming in C#
Chapter 1. What Are Design Patterns?
Chapter 2. Syntax of the C# Language
Chapter 3. Writing Windows C# Programs
Chapter 4. Using Classes and Objects in C#
Chapter 5. Inheritance
Chapter 6. UML Diagrams
Chapter 7. Arrays, Files, and Exceptions in C#

Part 2 - Creational Patterns
Chapter 8. The Simple Factory Pattern
Chapter 9. The Factory Method
Chapter 10. The Abstract Factory Pattern
Chapter 11. The Singleton Pattern
Chapter 12. The Builder Pattern
Chapter 13. The Prototype Pattern

Part 3 - Structural Patterns
Chapter 14. The Adapter Pattern
Chapter 15. The Bridge Pattern
Chapter 16. The Composite Pattern
Chapter 17. The Decorator Pattern
Chapter 18. The Façade Pattern
Chapter 19. The Flyweight Pattern
Chapter 20. The Proxy Pattern

Part 4 - Behavioral Patterns
Chapter 21. Chain of Responsibility
Chapter 22. The Command Pattern
Chapter 23. The Interpreter Pattern
Chapter 24. The Iterator Pattern
Chapter 25. The Mediator Pattern
Chapter 26. The Memento Pattern
Chapter 27. The Observer Pattern
Chapter 28. The State Pattern
Chapter 29. The Strategy Pattern
Chapter 30. The Template Method Pattern
Chapter 31. The Visitor Pattern

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