Cocoa Programming for Mac OS X, 4th Edition

Cocoa Programming for Mac OS X, 4th Edition

Book Description
The best-selling introduction to Cocoa, once again updated to cover the latest Mac programming technologies, and still enthusiastically recommended by experienced Mac OS X developers. 
If you’re developing applications for Mac OS X, Cocoa® Programming for Mac® OS X, Fourth Edition, is the book you’ve been waiting to get your hands on. If you’re new to the Mac environment, it’s probably the book you’ve been told to read first.
Covering the bulk of what you need to know to develop full-featured applications for OS X, written in an engaging tutorial style, and thoroughly class-tested to assure clarity and accuracy, it is an invaluable resource for any Mac programmer. Specifically, Aaron Hillegass and Adam Preble introduce the two most commonly used Mac developer tools: Xcode and Instruments. They also cover the Objective-C language and the major design patterns of Cocoa. Aaron and Adam illustrate their explanations with exemplary code, written in the idioms of the Cocoa community, to show you how Mac programs should be written. After reading this book, you will know enough to understand and utilize Apple’s online documentation for your own unique needs. And you will know enough to write your own stylish code.
Updated for Mac OS X 10.6 and 10.7, this fourth edition includes coverage of Xcode 4, blocks, view-based table views, Apple’s new approach to memory management (Automatic Reference Counting), and the Mac App Store. This edition adds a new chapter on concurrency and expands coverage of Core Animation. The book now devotes a full chapter to the basics of iOS development.


Chapter 1. Cocoa: What Is It?
Chapter 2. Let’s Get Started
Chapter 3. Objective-C
Chapter 4. Memory Management
Chapter 5. Target/Action
Chapter 6. Helper Objects
Chapter 7. Key-Value Coding and Key-Value Observing
Chapter 8. NSArrayController
Chapter 9. NSUndoManager
Chapter 10. Archiving
Chapter 11. Basic Core Data
Chapter 12. NIB Files and NSWindowController
Chapter 13. User Defaults
Chapter 14. Using Notifications
Chapter 15. Using Alert Panels
Chapter 16. Localization
Chapter 17. Custom Views
Chapter 18. Images and Mouse Events
Chapter 19. Keyboard Events
Chapter 20. Drawing Text with Attributes
Chapter 21. Pasteboards and Nil-Targeted Actions
Chapter 22. Categories
Chapter 23. Drag-and-Drop
Chapter 24. NSTimer
Chapter 25. Sheets
Chapter 26. Creating NSFormatters
Chapter 27. Printing
Chapter 28. Web Services
Chapter 29. Blocks
Chapter 30. Developing for iOS
Chapter 31. View Swapping
Chapter 32. Core Data Relationships
Chapter 33. Core Animation
Chapter 34. Concurrency
Chapter 35. Cocoa and OpenGL
Chapter 36. NSTask
Chapter 37. Distributing Your App
Chapter 38. The End

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