Game Development Using Python, Second Edition

Game Development Using Python, Second Edition

Book Description
This book will guide you through the basic game development process using Python, covering game topics including graphics, sound, artificial intelligence, animation, game engines, etc. Real games are created as you work through the text and significant parts of a game engine are built and made available for download. New chapters on card games and a side-scroller. The companion files contain all of the resources described in the book, e.g., example code, game assets, video/sound editing software, and color figures(Available for free downloading with Amazon order number by writing to the publisher at Instructor resources are available for use as a textbook.


Chapter 0. Games
Chapter 1. Introduction to How Games Work
Chapter 2. Graphics and Images
Chapter 3. The Game Loop
Chapter 4. Game AI: Collisions
Chapter 5. Navigation and Control
Chapter 6. Sound
Chapter 7. C2H6O Jet Boat Race
Chapter 8. Animation
Chapter 9. C2H6O − Final Steps
Chapter 10. Networking
Chapter 11. Card Games
Chapter 12. Platformers: Methods for Building a Side-Scrolling Game

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