The UX Book: Agile UX Design for a Quality User Experience, 2nd Edition

PDF, ePUB
- eBook:The UX Book: Agile UX Design for a Quality User Experience, 2nd Edition
- Author:Rex Hartson, Pardha S. Pyla
- Edition:2 edition
- Categories:
- Data:December 14, 2018
- ISBN:0128053429
- ISBN-13:9780128053423
- Language:English
- Pages:916 pages
- Format:PDF, ePUB
One of the major positive trends in UX is the continued emphasis on design―a kind of design that highlights the designer’s creative skills and insights and embodies a synthesis of technology with usability, usefulness, aesthetics, and meaningfulness to the user. In this edition a new conceptual top-down design framework is introduced to help readers with this evolution.
This entire edition is oriented toward an agile UX lifecycle process, explained in the funnel model of agile UX, as a better match to the now de facto standard agile approach to software engineering. To reflect these trends, even the subtitle of the book is changed to “Agile UX design for a quality user experience.
Designed as a how-to-do-it handbook and field guide for UX professionals and a textbook for aspiring students, the book is accompanied by in-class exercises and team projects.
The approach is practical rather than formal or theoretical. The primary goal is still to imbue an understanding of what a good user experience is and how to achieve it. To better serve this, processes, methods, and techniques are introduced early to establish process-related concepts as context for discussion in later chapters.
Content
Chapter 1: What Are UX and UX Design?
Chapter 2: The Wheel: UX Processes, Lifecycles, Methods, and Techniques
Chapter 3: Scope, Rigor, Complexity, and Project Perspectives
Chapter 4: Agile Lifecycle Processes and the Funnel Model of Agile UX
Chapter 5: Prelude to the Process Chapters
Chapter 6: Background: Introduction
Part 2: Usage Research
Chapter 7: Usage Research Data Elicitation
Chapter 8: Usage Research Data Analysis
Chapter 9: Usage Research Data Modeling
Chapter 10: UX Design Requirements: User Stories and Requirements
Chapter 11: Background: Understand Needs
Part 3: UX Design
Chapter 12: The Nature of UX Design
Chapter 13: Bottom-Up Versus Top-Down Design
Chapter 14: Generative Design: Ideation, Sketching, and Critiquing
Chapter 15: Mental Models and Conceptual Design
Chapter 16: Designing the Ecology and Pervasive Information Architecture
Chapter 17: Designing the Interaction
Chapter 18: Designing for Emotional Impact
Chapter 19: Background: Design
Part 4: Prototype Candidate Designs
Chapter 20: Prototyping
Part 5: UX Evaluation
Chapter 21: UX Evaluation Methods and Techniques
Chapter 22: Empirical UX Evaluation: UX Goals, Metrics, and Targets
Chapter 23: Empirical UX Evaluation: Preparation
Chapter 24: Empirical UX Evaluation: Data Collection Methods and Techniques
Chapter 25: Analytic UX Evaluation: Data Collection Methods and Techniques
Chapter 26: UX Evaluation: Data Analysis
Chapter 27: UX Evaluation: Reporting Results
Chapter 28: Background: UX Evaluation
Part 6: Connecting Agile UX with Agile Software Engineering
Chapter 29: Connecting Agile UX With Agile Software Development
Part 7: UX Affordances, the Interaction Cycle, and UX Design Guidelines
Chapter 30: Affordances in UX Design
Chapter 31: The Interaction Cycle
Chapter 32: UX Design Guidelines
Chapter 33: Background: Affordances, the Interaction Cycle, and UX Design Guidelines
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