# A Programmer's Introduction to Mathematics

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**Book Description**
A Programmer's Introduction to Mathematics uses your familiarity with ideas from programming and software to teach mathematics. You'll learn about the central objects and theorems of mathematics, including graphs, calculus, linear algebra, eigenvalues, optimization, and more. You'll also be immersed in the often unspoken cultural attitudes of mathematics, learning both how to read and write proofs while understanding why mathematics is the way it is. Between each technical chapter is an essay describing a different aspect of mathematical culture, and discussions of the insights and meta-insights that constitute mathematical intuition. As you learn, we'll use new mathematical ideas to create wondrous programs, from cryptographic schemes to neural networks to hyperbolic tessellations. Each chapter also contains a set of exercises that have you actively explore mathematical topics on your own. In short, this book will teach you to engage with mathematics. A Programmer's Introduction to Mathematics is written by Jeremy Kun, who has been writing about math and programming for 8 years on his blog "Math Intersect Programming." As of 2018, he works in datacenter optimization at Google.

**Content**

1. Like Programming, Mathematics has a Culture

2. Polynomials

3. On Pace and Patience

4. Sets

5. Variable Names, Overloading, and Your Brain

6. Graphs

7. The Many Subcultures of Mathematics

8. Calculus with One Variable

9. On Types and Tail Calls

10. Linear Algebra

11. Live and Learn Linear Algebra (Again)

12. Eigenvectors and Eigenvalues

13. Rigor and Formality

14. Multivariable Calculus and Optimization

15. The Argument for Big-O Notation

16. Groups

17. A New Interface
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