Design Patterns in .NET Core 3

PDF, ePUB
- eBook:Design Patterns in .NET Core 3: Reusable Approaches in C# and F# for Object-Oriented Software Design
- Author:Dmitri Nesteruk
- Edition:2 edition
- Categories:
- Data:January 19, 2021
- ISBN:1484261798
- ISBN-13:9781484261798
- Language:English
- Pages:391 pages
- Format:PDF, ePUB
Using the C# and F# programming languages, Design Patterns in .NET Core 3 explores the classic design pattern implementations and discusses the applicability and relevance of specific language features for implementing patterns. You will learn by example, reviewing scenarios where patterns are applicable. MVP and patterns expert Dmitri Nesteruk demonstrates possible implementations of patterns, discusses alternatives and pattern inter-relationships, and illustrates the way that a dedicated refactoring tool (ReSharper) can be used to implement design patterns with ease.
What You Will Learn
- Become familiar with the latest pattern implementations available in C# 8 and F# 5
- Know how to better reason about software architecture
- Understand the process of refactoring code to patterns
- Refer to researched and proven variations of patterns
- Study complete, self-contained examples, including many that cover advanced scenarios
- Use the latest implementations of C# and Visual Studio/Rider/ReSharper
Developers who have some experience in the C# language and want to expand their comprehension of the art of programming by leveraging design approaches to solving modern problems
Content
Chapter 1: The SOLID Design Principles
Chapter 2: The Functional Perspective
Part II: Creational Patterns
Chapter 3: Builder
Chapter 4: Factories
Chapter 5: Prototype
Chapter 6: Singleton
Part III: Structural Patterns
Chapter 7: Adapter
Chapter 8: Bridge
Chapter 9: Composite
Chapter 10: Decorator
Chapter 11: Façade
Chapter 12: Flyweight
Chapter 13: Proxy
Part IV: Behavioral Patterns
Chapter 14: Chain of Responsibility
Chapter 15: Command
Chapter 16: Interpreter
Chapter 17: Iterator
Chapter 18: Mediator
Chapter 19: Memento
Chapter 20: Null Object
Chapter 21: Observer
Chapter 22: State
Chapter 23: Strategy
Chapter 24: Template Method
Chapter 25: Visitor
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