Beginning ARKit for iPhone and iPad

Beginning ARKit for iPhone and iPad
PDF, ePUB
  • eBook:
    Beginning ARKit for iPhone and iPad: Augmented Reality App Development for iOS
  • Author:
    Wallace Wang
  • Edition:
    1 edition
  • Categories:
  • Data:
    November 5, 2018
  • ISBN:
    1484241010
  • ISBN-13:
    9781484241011
  • Language:
    English
  • Pages:
    500 pages
  • Format:
    PDF, ePUB

Book Description
Explore how to use ARKit to create iOS apps and learn the basics of augmented reality while diving into ARKit specific topics. This book reveals how augmented reality allows you to view the screen on an iOS device, aim the camera at a nearby scene, and view both the real items in that scene as well as a graphic image overlaid on to that scene. 

You’ll start by accessing the camera and teaching your app to track the world around its device. You'll then see how to position nodes and create augmented reality shapes and textures. Next you’ll have your creations interact with their environment by programming workable physics, detecting planes, measuring distance, and applying virtual force. Finally you’ll learn how to hit test and troubleshoot your applications to ensure they interact with the real world around them seamlessly.

ARKit is Apple’s software framework for creating augmented reality apps on iOS devices such as the iPhone and iPad. Unlike virtual reality that creates an entirely artificial world for the user to view and explore, Beginning ARKit for iPhone and iPad will show you how augmented reality places artificial items in an actual scene displayed by an iOS device’s camera.  

What You’ll Learn
  • Access the camera
  • Use ARKit’s hit testing for tracked geometry
  • Apply and combine real world and virtual physics
Who This Book Is For
Programmers familiar with the basics of Swift programming who want to dive into developing iOS applications with Swift.

Content

Chapter 1: Understanding Augmented Reality and ARKit
Chapter 2: Getting to Know ARKit
Chapter 3: World Tracking
Chapter 4: Working with Shapes
Chapter 5: Working with Lights
Chapter 6: Positioning Objects
Chapter 7: Rotating Objects
Chapter 8: Drawing on the Screen
Chapter 9: Adding Touch Gestures to Augmented Reality
Chapter 10: Interacting with Augmented Reality
Chapter 11: Plane Detection
Chapter 12: Physics on Virtual Objects
Chapter 13: Interacting with the Real World
Chapter 14: Image Detection
Chapter 15: Displaying Video and Virtual Models
Chapter 16: Image Tracking and Object Detection
Chapter 17: Persistence

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