- The text compiles information from many websites, blogs, Facebook groups, subreddits, and the author’s extensive experience in an easy-to-read volume.
- The text illustrates how to lay out and assemble the physical aspects of an effective board game.
- The book is divided into two sections for readability and covers a large array of different techniques.
chapter 1. Tools of the Trade
chapter 2. Graphic Design
chapter 3. Writing Rules
Section ii - The Development Lifecycle
chapter 4. Alpha Prototypes
chapter 5. Beta Prototypes
chapter 6. Production
chapter 7. Conclusion
Download Game Production: Prototyping and Producing Your Board Game PDF or ePUB format free