Creating Games with Unity, Substance Painter, & Maya: Models, Textures, Animation, & Code

Creating Games with Unity, Substance Painter, & Maya: Models, Textures, Animation, & Code
PDF
  • eBook:
    Creating Games with Unity, Substance Painter, & Maya: Models, Textures, Animation, & Code
  • Author:
    Jingtian Li, Adam Watkins, Kassandra Arevalo, Matthew Tovar
  • Edition:
    1 edition
  • Categories:
  • Data:
    January 12, 2021
  • ISBN:
    0367506033
  • ISBN-13:
    9780367506032
  • Language:
    English
  • Pages:
    768 pages
  • Format:
    PDF

Book Description
This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Unity, Substance Painter, and Maya. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. The book then covers rigging and animation solutions to create assets to be placed in the game, including animated first-person assets and motion-captured NPC animations. Finally, readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book.
• Written by industry professionals with real-world experience in building assets and games
• Build a complete game from start to finish
• Learn what the pros use: construct all assets using the tools used at game studios across the world
• All software used are free to students
• When complete, students will have a playable version of an FPS game

Content

Chapter 1: Maya Modeling
Chapter 2: Maya Set UV
Chapter 3: Set Texturing
Chapter 4: Unity Asset Creation
Chapter 5: Unity Level Creation
Chapter 6: Lighting and Baking
Chapter 7: Character Modeling
Chapter 8: UV Mapping
Chapter 9: Character Texture Painting
Chapter 10: Rigging
Chapter 11: FPS Animation in Maya
Chapter 12: Auto Rigging
Chapter 13: Introduction to C#
Chapter 14: FPS Animations
Chapter 15: Raycasting and Render Textures
Chapter 16: Weapons
Chapter 17: AI
Chapter 18: Health and Inventory
Chapter 19: UI
Chapter 20: Boss Battle

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