Immersive 3D Design Visualization

Immersive 3D Design Visualization
  • eBook:
    Immersive 3D Design Visualization: With Autodesk Maya and Unreal Engine 4
  • Author:
    Abhishek Kumar
  • Edition:
    1 edition
  • Categories:
  • Data:
    January 16, 2021
  • ISBN:
  • ISBN-13:
  • Language:
  • Pages:
    314 pages
  • Format:
    PDF, ePUB

Book Description
Discover the methods and techniques required for creating immersive design visualization for industry. This book proposes ways for industry-oriented design visualization from scratch. This includes fundamentals of creative and immersive technology; tools and techniques for architectural visualization; design visualization with Autodesk Maya; PBR integration; and texturing, material design, and integration into UE4 for immersive design visualization. 
You’ll to dive into design and visualization, from planning to execution. You will start with the basics, such as an introduction to design visualization as well as to the software you will be using. You will next learn to create assets such as virtual worlds and texturing, and integrate them with Unreal Engine 4. Finally, there is a capstone project for you to make your own immersive visualization scene. 
By the end of the book you’ll be able to create assets for use in industries such as game development, entertainment, architecture, design engineering, and digital education.  

What You Will Learn
  • Gain the fundamentals of immersive design visualization
  • Master  design visualization with Autodesk Maya
  • Study interactive visualization with UE4
  • Create your immersive design portfolio 
Who This Book Is For 
Beginning-intermediate learners from the fields of animation, visual art, and computer graphics as well as design visualization, game technology, and virtual reality integration.


Chapter 1: Design for Creative and Immersive Technology
Chapter 2: Tools for Architectural Visualization
Chapter 3: Basic of 3D Modeling: Assets
Chapter 4: Interactive Visualization with UE4
Chapter 5: Creating Virtual Worlds
Chapter 6: Creating UVs
Chapter 7: Lightmap Analysis and Correction
Chapter 8: PBR Integrated Texturing
Chapter 9: Material Design and Integration
Chapter 10: Real-Time Emissive Materials
Chapter 11: Importing Assets in Detail
Chapter 12: Creating a Level
Chapter 13: Testing and Fixing Errors
Chapter 14: Design Visualization Capstone Project: Aesthetic Development
Chapter 15: Immersive Design Portfolio

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