C++ All-in-One For Dummies, 4th Edition

C++ All-in-One For Dummies, 4th Edition
PDF
  • eBook:
    C++ All-in-One For Dummies, 4th Edition
  • Author:
    John Paul Mueller, Jeffrey M. Cogswell
  • Edition:
    4 edition
  • Categories:
  • Data:
    January 7, 2021
  • ISBN:
    1119601746
  • ISBN-13:
    9781119601746
  • Language:
    English
  • Pages:
    912 pages
  • Format:
    PDF

Book Description
Get ready for C++20 with all you need to know for complete mastery! 
Your comprehensive and updated guide to one of the world’s most popular programming languages is here! Whether you’re a novice or expert, you’ll find what you need to get going with the latest features of C++20. The workhorse of programming languages, C++ gives you the utmost control of data usage and interface and resource allocation. If your job involves data, proficiency in C++ means you’re indispensable!
This edition gives you 8 books in 1 for total C++ mastery. Inside, internationally renowned expert John Paul Mueller takes you from the fundamentals of working with objects and classes to writing applications that use paradigms not normally associated with C++, such as those used for functional programming strategies. The book also includes online resources such as source code. You discover how to use a C++ GNU compiler to build applications and even how to use your mobile device for coding.
  • Conquer advanced programming and troubleshooting 
  • Streamline your code with lambda expressions
  • Use C++ where you need it: for gaming, enterprise applications, and Web services
  • Uncover object secrets including the use of design patterns 
  • Discover how to use functional programming techniques to make code concise and easy to read
If you want to be your organization’s C++ guru, C++ All-In-One for Dummies is where it’s at!

Content

Book 1: Getting Started with C++
CHAPTER 1: Configuring Your Desktop System
CHAPTER 2: Configuring Your Mobile System
CHAPTER 3: Creating Your First C++ Application
CHAPTER 4: Storing Data in C++
CHAPTER 5: Directing the Application Flow
CHAPTER 6: Dividing Your Work with Functions
CHAPTER 7: Splitting Up Source Code Files
CHAPTER 8: Referring to Your Data Through Pointers

Book 2: Understanding Objects and Classes
CHAPTER 1: Working with Classes
CHAPTER 2: Using Advanced C++ Features
CHAPTER 3: Planning and Building Objects
CHAPTER 4: Building with Design Patterns

Book 3: Understanding Functional Programming
CHAPTER 1: Considering Functional Programming
CHAPTER 2: Working with Lambda Expressions
CHAPTER 3: Advanced Lambda Expressions

Book 4: Fixing Problems
CHAPTER 1: Dealing with Bugs
CHAPTER 2: Debugging an Application
CHAPTER 3: Stopping and Inspecting Your Code
CHAPTER 4: Traveling About the Stack

Book 5: Advanced Programming
CHAPTER 1: Working with Arrays, Pointers, and References
CHAPTER 2: Creating Data Structures
CHAPTER 3: Constructors, Destructors, and Exceptions
CHAPTER 4: Advanced Class Usage
CHAPTER 5: Creating Classes with Templates
CHAPTER 6: Programming with the Standard Library

Book 6: Reading and Writing Files
CHAPTER 1: Filing Information with the Streams Library
CHAPTER 2: Writing with Output Streams
CHAPTER 3: Reading with Input Streams
CHAPTER 4: Building Directories and Contents
CHAPTER 5: Streaming Your Own Classes

Book 7: Advanced Standard Library Usage
CHAPTER 1: Exploring the Standard Library Further
CHAPTER 2: Working with User-Defined Literals (UDLs)
CHAPTER 3: Building Original Templates
CHAPTER 4: Investigating Boost
CHAPTER 5: Boosting up a Step

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