C++20 for Lazy Programmers

C++20 for Lazy Programmers
  • eBook:
    C++20 for Lazy Programmers: Quick, Easy, and Fun C++ for Beginners
  • Author:
    Will Briggs
  • Edition:
    2 edition
  • Categories:
  • Data:
    January 3, 2021
  • ISBN:
  • ISBN-13:
  • Language:
  • Pages:
    704 pages
  • Format:
    PDF, ePUB

Book Description
Ready to learn programming with less effort and more fun? Then do it the lazy way! C++20 for Lazy Programmers uses humor and fun to make you actually willing to read and eager to do the projects as you master the popular and powerful C++ language. Along the way it includes many features from the new C++20 standard, such as ranges, spans, format strings, the “spaceship” operator, and concepts (template parameter requirements), and provides brief introductions to modules and coroutines.
With this unique method, you’ll stretch your abilities with a variety of projects, including your own C++ arcade game. You'll construct your own classes, templates, and abstract data types. After reading and using this book you’ll be ready to build real-world C++ applications and game projects on your own.

What You Will Learn:
  • The brand-new C++20 standard
  • Programming graphics and games with the SDL library, using SSDL, the "Simple SDL" wrapper library
  • How to use the most common C++ compilers -- Visual Studio for Windows, and g++ (with Unix or MinGW) -- and their associated debuggers
  • “Anti-bugging” for easy fixes to common problems 
  • Sound practices for becoming a productive programmer
  • How to make your own big projects, including a C++-based arcade game 
  • The built-in Standard Template Library (STL) functions and classes for easy and efficient programming
  • Powerful data types including strings, stacks, vectors, and linked lists -- not by reading about them but by building them -- preparing you further for a career in programming
Who This Book Is For
All who are new to C++, either self-learners or students in college-level courses. 


Chapter 1: Getting Started
Chapter 2: Images and Sound
Chapter 3: Numbers
Chapter 4: Mouse, and if
Chapter 5: Loops, Input, and char
Chapter 6: Algorithms and the Development Process
Chapter 7: Functions
Chapter 8: Functions, Continued
Chapter 9: Using the Debugger
Chapter 10: Arrays and enum
Chapter 11: Animation with structs and Sprites
Chapter 12: Making an Arcade Game: Input, Collisions, and Putting It All Together
Chapter 13: Standard I/O and File Operations
Chapter 14: Character Arrays and Dynamic Memory
Chapter 15: Classes
Chapter 16: Classes, Continued
Chapter 17: Operators
Chapter 18: Exceptions, Move Constructors and =, Recursion, and O notation
Chapter 19: Inheritance
Chapter 20: Templates
Chapter 21: Virtual Functions and Multiple Inheritance
Chapter 22: Linked Lists
Chapter 23: The Standard Template Library
Chapter 24: Building Bigger Projects
Chapter 25: Esoterica (Recommended)
Chapter 26: Esoterica (Recommended), Continued
Chapter 27: Esoterica (Not So Recommended)
Chapter 28: C
Chapter 29: Moving on with SDL

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