Java, An Introduction to Problem Solving & Programming, 7th Edition, Global Edition

Java, An Introduction to Problem Solving & Programming, 7th Edition, Global Edition
PDF
  • eBook:
    Java, An Introduction to Problem Solving & Programming, 7th Edition, Global Edition
  • Author:
    Walter Savitch
  • Edition:
    7 edition
  • Categories:
  • Data:
    August 27, 2014
  • ISBN:
    129201833X
  • ISBN-13:
    9781292018331
  • Language:
    English
  • Pages:
    1024 pages
  • Format:
    PDF

Book Description
Java: An Introduction to Problem Solving and Programming, 7e, is ideal for introductory Computer Science courses using Java, and other introductory programming courses in departments of Computer Science, Computer Engineering, CIS, MIS, IT, and Business.
 
Students are introduced to object-oriented programming and important concepts such as design, testing and debugging, programming style, interfaces inheritance, and exception handling. The Java coverage is a concise, accessible introduction that covers key language features. Objects are covered thoroughly and early in the text, with an emphasis on application programs over applets.
 
Teaching and Learning Experience
This program presents a better teaching and learning experience–for you and your students.
  • A Concise, Accessible Introduction to Java: Key Java language features are covered in an accessible manner that resonates with introductory programmers.
  • Tried-and-true Pedagogy: Numerous case studies, programming examples, and programming tips are used to help teach problem-solving and programming techniques.
  • Flexible Coverage that Fits your Course: Flexibility charts and optional graphics sections allow instructors to order chapters and sections based on their course needs.
Instructor and Student Resources that Enhance Learning: Resources are available to expand on the topics presented in the text. 

Content

Chapter 1. Introduction to Computers and Java
Chapter 2. Basic Computation
Chapter 3. Flow of Control: Branching
Chapter 4. Flow of Control: Loops
Chapter 5. Defining Classes and Methods
Chapter 6. More About Objects and Methods
Chapter 7. Arrays
Chapter 8. Inheritance, Polymorphism, and Interfaces
Chapter 9. Exception Handling
Chapter 10. Streams, File I/O, and Networking
Chapter 11. Recursion
Chapter 12. Dynamic Data Structures and Generics

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