Beginning Windows Mixed Reality Programming

Beginning Windows Mixed Reality Programming
PDF, ePUB
  • eBook:
    Beginning Windows Mixed Reality Programming: For HoloLens and Mixed Reality Headsets
  • Author:
    Sean Ong
  • Edition:
    1 edition
  • Categories:
  • Data:
    July 25, 2017
  • ISBN:
    1484227689
  • ISBN-13:
    9781484227688
  • Language:
    English
  • Pages:
    248 pages
  • Format:
    PDF, ePUB

Book Description
Develop applications and experiences for Microsoft’s HoloLens and other Windows mixed reality devices. This easy-to-follow guide removes the mystery behind creating amazing augmented reality experiences. Mixed reality development tools and resources are provided.

Beginning Windows Mixed Reality Programming clearly explains all the nuances of mixed reality software development. You'll learn how to create 3D objects and holograms, interact with holograms using voice commands and hand gestures, use spatial mapping and 3D spatial sound, build with Microsoft's HoloToolkit, create intuitive user interfaces, and make truly awe-inspiring mixed reality experiences. Start building the holographic future today!

What You Will Learn
  • Prototype ideas quickly 
  • Get started with Unity, the preferred tool for animating 3D objects. 
  • Explore where to find 3D models for your project, or make your own! 
  • Use spatial sound, voice commands, and gestures
  • Build with the HoloToolkit to make apps the easy way
  • Publish to the Windows Store and make money from your app
Who This Book Is For
Programmers with little or no graphics or mixed reality experience

Content

Part I: Getting Started
Chapter 1: Gear Up: The Necessary Hardware and Software Tools 
Chapter 2: Unity Crash Course 

Part II: Building Holographic Experiences
Chapter 3: Creating Your First Hologram 
Chapter 4: Introduction to the HoloToolkit 
Chapter 5: Interacting with Holograms 
Chapter 6: Using Spatial Mapping 
Chapter 7: Spatial Sound 

Part III: Growing as a Holographic Developer
Chapter 8: Awe-Inspiring Experiences 
Chapter 9: Turning Holograms into Money 
Chapter 10: Community Resources 

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