AI for Games, Third Edition

AI for Games, Third Edition
PDF, ePUB
  • eBook:
    AI for Games, Third Edition
  • Author:
    Ian Millington
  • Edition:
    3 edition
  • Categories:
  • Data:
    March 26, 2019
  • ISBN:
    1138483974
  • ISBN-13:
    9781138483972
  • Language:
    English
  • Pages:
    1030 pages
  • Format:
    PDF, ePUB

Book Description
AI is an integral part of every video game. This book helps propfessionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date infortmation they need to jumpstart their careers. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games. The companion website includes downloadable and executable source code that will be regularly updated by the author.

Key Features
  • A comprehensive professional tutorial and reference to implement ture AI in games
  • Includes new exercises so readers can test their comprhension and understanding of the concepts and preactices presented
  • Revised and updated to cover new techniques and advances in AI
  • Walks the reader throuigh the entire game AI development process
  • New and improved companion website with easily downloaded and executable source code

Content

PART I - AI and Games
CHAPTER 1. INTRODUCTION
CHAPTER 2. GAME AI
CHAPTER 3. MOVEMENT

PART II - Techniques
CHAPTER 4. PATHFINDING
CHAPTER 5. DECISION MAKING
CHAPTER 6. TACTICAL AND STRATEGIC AI
CHAPTER 7. LEARNING
CHAPTER 8. PROCEDURAL CONTENT GENERATION
CHAPTER 9. BOARD GAMES

PART III - Supporting Technologies
CHAPTER 10. EXECUTION MANAGEMENT
CHAPTER 11. WORLD INTERFACING
CHAPTER 12. TOOLS AND CONTENT CREATION
CHAPTER 13. PROGRAMMING GAME AI

PART IV - Designing Game AI
CHAPTER 14. DESIGNING GAME AI
CHAPTER 15. AI-BASED GAME GENRES

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