Learning C# by Developing Games with Unity 2019

Learning C# by Developing Games with Unity 2019
  • eBook:
    Learning C# by Developing Games with Unity 2019: Code in C# and build 3D games with Unity, 4th Edition
  • Author:
    Harrison Ferrone
  • Edition:
    4 edition
  • Categories:
  • Data:
    March 30, 2019
  • ISBN:
  • ISBN-13:
  • Language:
  • Pages:
    342 pages
  • Format:
    PDF, ePUB

Book Description
Understand the fundamentals of C# programming and get started with coding from ground up in an engaging and practical manner

Key Features

  • Beginner's guide to getting started with software development concepts from a macro level
  • Leverage the power of the latest C# in solving the complex programming problems
  • Learn to script and customize your 3D games and implement animation techniques to make them engaging

Book Description

Learning to program in today's technical landscape can be a daunting task, especially when faced with the sheer number of languages you have to choose from. Luckily, Learning C# with Unity 2019 removes the guesswork and starts you off on the path to becoming a confident, and competent, programmer using game development with Unity.
You'll start off small by learning the building blocks of programming, from variables, methods, and conditional statements to classes and object-oriented systems. After you have the basics under your belt you'll explore the Unity interface, creating C# scripts, and translating your newfound knowledge into simple game mechanics.
Throughout this journey, you'll get hands-on experience with programming best practices and macro-level topics such as manager classes and flexible application architecture. By the end of the book, you'll be familiar with intermediate C# topics like generics, delegates, and events, setting you up to take on projects of your own.

What you will learn

  • Understand programming fundamentals with practice examples in C#
  • Explore the interface and features of Unity 2019
  • Learn C# programming syntax from scratch
  • Create a game design document and prototype level
  • Explore intermediate programming topics and best practices
  • Implement game mechanics, interactions, and UI elements with C#

Who this book is for

The book caters to developers and programmers who want to get started with C# programming in a fun and engaging manner. Anyone who wants to build games and script in C# language and Unity can take this book up. No prior programming or Unity experience is required.
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Section 1: Programming Foundations and C#
Chapter 1: Getting to Know your Environment
Chapter 2: The Building Blocks of Programming
Chapter 3: Diving into Variables,Types, and Methods
Chapter 4: Control Flow and Collection Types
Chapter 5: Working with Classes, Structs, and OOP

Section 2: Scripting Game Mechanics in Unity
Chapter 6: Getting Your Hands Dirty with Unity
Chapter 7: Movement, Camera Controls, and Collisions
Chapter 8: Scripting Game Mechanics
Chapter 9: Basic AI and Enemy Behavior

Section 3: Leveling Up Your C# Code
Chapter 10: Revisiting Types, Methods, and Classes
Chapter 11: Exploring Generics, Delegates, and Beyond
Chapter 12: The Journey Continues

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